Squidball

large-scale motion-capture game, SIGGRAPH, 2004

 

Squidball is a massively multiplayer interactive game, originally developed with a team at the NYU Movement Lab and Center for Advanced Technology at NYU's Courant Institute in 2004. The project deliberately re-purposes Hollywood-grade motion capture technology by scaling it up and getting it to work in real-time with a custom game engine written in Jitter. The project premiered at the SIGGRAPH Electronic Theater pre-show in 2004; a patent on the underlying system was issued in 2006.

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